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Commands

Admin commands

Name Description Access level Plugin
redm_status Notifies in console about the status of the mod f ReDeathmatch
redm_disable Disables the Deathmatch system f ReDeathmatch
redm_enable Enables the Deathmatch system f ReDeathmatch
redm_reload Restarts the Deathmatch system f ReDeathmatch
redm_dump_cvars Displays in console a list of the CVars loaded by the system f ReDeathmatch
redm_dump_equip Displays in console a list of loaded ammunition, currently available to players f ReDeathmatch
redm_convert_spawns Converts old spawn files for the new system f redm_spawns
redm_edit_spawns Toggles the spawn editing mode f redm_spawns

Using redm_reload

Arguments:

  • <file_name> - the name of the config file (optional)

The system reads the [[config file|Configuration]], resets the current round mode (if enabled), and notifies the console of a successful reboot.

If the command argument is used, it will search for this file in the amxmodx/configs/redm/<file_name> folder.

Example: redm_reload custom_config.json

Using redm_convert_spawns

When using the command, the system looks for files with the mask <map_name>.spawns.cfg in the directory amxmodx/configs/csdm/spawns/. During recursive traversal (checking) of the folder, every found file that matches the mask (format) will be read and transformed into a new architecture (JSON format). The new, converted files will be located in the folder amxmodx/data/redm/converted/ and have a mask like: <map_name>.spawns.json.

After a successful conversion, the system will let you know that the conversion was successful: Editor_ConvertSpawns: Succefully convert N old spawn files.

In case of any errors during the work of the converter, the system will inform in the server console (as well as in the logs) the reasons of operability.


Public commands

Name Description Plugin
redm Outputs in console basic information about the mod used ReDeathmatch
!guns, /guns, drop Switches the equipment selection menu ReDeathmatch