Convars
The mod adds new ConVars, for easy configuration. The complete and up-to-date list can be seen with the command:
amxx cvars ReDeathmatch; amxx cvars redm_
Name | Description | Value | Plugin |
---|---|---|---|
redm_version | System, displays in Source Query information about the used mod | <version_mod> |
ReDeathmatch |
redm_healer | HP amount given to the player (bonus) when killing an opponent | 0...maxHealth |
ReDeathmatch |
redm_healer_hs | Amount of HP given to the player (bonus) when killing an opponent in the head | 0...maxHealth |
ReDeathmatch |
redm_sounds_distance | Minimal distance (units) of the player from others, at which he will hear shots, steps, etc. Used to reduce noise, improve gameplay experience. | 0 - disabled or distance in int |
ReDeathmatch |
redm_fade | illuminate the screen for players when killing an opponent | boolean |
ReDeathmatch |
redm_refill_ammo | refill weapon ammunition when you kill an opponent | boolean |
ReDeathmatch |
redm_hitsound | sound indication of a hit on an opponent | boolean | |
mp_damage_headshot_only | Enable Only-headshot mode for all players | boolean |
ReDeathmatch |
redm_hide_other_deathnotice | Hiding someone else's kill/deathnotice events for players | boolean |
ReDeathmatch |
redm_spawn_preset | Selecting a preset for the spawn manager | preset - pre-installed; <preset_name> - other implements |
ReDeathmatch |
redm_modes_switch | Selecting the mode of operation of the round mode (Multi-CFG) | sequentially - selection one by one; random - random mode every round |
ReDeathmatch |
redm_keep_weapon_slot | When a player is respawn and equipped, the last used slot (weapon) is restored. | boolean |
ReDeathmatch |
redm_active | Displaying the working status of the mod | boolean |
ReDeathmatch |
mp_randomspawn | Random spawning for players | 0 - disabled; 1 - all teams will spawn in random points; 2 - only T; 2 - only CT |
redm_spawns |
mp_randomspawn_los | Whether to check the visibility of the revived player's opponents before spawning on a point | boolean |
redm_spawns |
mp_randomspawn_dist | Minimum distance to enemies before spawning to a point | int |
redm_spawns |