Convars

The mod adds new ConVars, for easy configuration. The complete and up-to-date list can be seen with the command:

amxx cvars ReDeathmatch; amxx cvars redm_


Name Description Value Plugin
redm_version System, displays in Source Query information about the used mod <version_mod> ReDeathmatch
redm_healer HP amount given to the player (bonus) when killing an opponent 0...maxHealth ReDeathmatch
redm_healer_hs Amount of HP given to the player (bonus) when killing an opponent in the head 0...maxHealth ReDeathmatch
redm_sounds_distance Minimal distance (units) of the player from others, at which he will hear shots, steps, etc. Used to reduce noise, improve gameplay experience. 0 - disabled or distance in int ReDeathmatch
redm_fade illuminate the screen for players when killing an opponent boolean ReDeathmatch
redm_refill_ammo refill weapon ammunition when you kill an opponent boolean ReDeathmatch
redm_hitsound sound indication of a hit on an opponent boolean
mp_damage_headshot_only Enable Only-headshot mode for all players boolean ReDeathmatch
redm_hide_other_deathnotice Hiding someone else's kill/deathnotice events for players boolean ReDeathmatch
redm_spawn_preset Selecting a preset for the spawn manager preset - pre-installed;
<preset_name> - other implements
ReDeathmatch
redm_modes_switch Selecting the mode of operation of the round mode (Multi-CFG) sequentially - selection one by one;
random - random mode every round
ReDeathmatch
redm_keep_weapon_slot When a player is respawn and equipped, the last used slot (weapon) is restored. boolean ReDeathmatch
redm_active Displaying the working status of the mod boolean ReDeathmatch
mp_randomspawn Random spawning for players 0 - disabled;
1 - all teams will spawn in random points;
2 - only T;
2 - only CT
redm_spawns
mp_randomspawn_los Whether to check the visibility of the revived player's opponents before spawning on a point boolean redm_spawns
mp_randomspawn_dist Minimum distance to enemies before spawning to a point int redm_spawns